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Friday, 4 February 2011

making a walking man

we used the biped tool to create a skeleton which we gave a basic skin by modifying a box we then lined them up and attached the two using the physique modifier and using the envelope tool we extended the envelope of each bone so its movement effected the right parts of the skin. when this was done we used footstep mode to place several footsteps which the character would follow. this can also be used to make him run and jump if needed.